Moonwindow
Mahjong Moonwindow

Mahjong solitaire that isn't in a hurry. Match the tiles, clear the board, and if you get stuck the game quietly fixes it rather than letting you lose.

The home screen: a stone lantern beside a misty lake, with the play arch below it. A board in play, tiles laid over a pale watercolour valley.

What's in it

Five hundred campaign boards across five chapters, every one checked by machine before it shipped to make sure it can actually be finished. A daily board that's the same for everybody and resets at midnight. A thousand-tile marathon you can put down and come back to for weeks. And the classic 144-tile turtle, if that's the one you grew up with.

No timers, no lives, no streak you'll feel bad about breaking.

When the board runs out of moves

Most mahjong games let you reach a dead board and then tell you. This one watches for it and reshuffles what's left, so a board you were enjoying doesn't end in a shrug. It's the thing we'd most like you to notice, which is a strange thing to advertise, because when it works you don't notice it at all.

How it looks

Nine themes and eight tile sets, from ink-on-paper to a lacquered night garden. A few are paid; most aren't. The game plays identically whatever you pick.

Get it

Coming to the App Store and Google Play. Questions to info@thenextbeacon.com, or read the privacy page — it lists every field the game sends, by name.